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Timeline and Composition

Time Remapping

What is Time Remapping

Time remapping allows the playback speed of an entire sequence — or of a nested sequence — to be dynamically changed over time via keyframes. It decouples the "real" time from the sequence's internal time.

A time remap keyframe says: "At real time T, show the sequence at internal time V."

  • -Two keyframes at (0 to 0) and (60f to 30f) play the sequence at half speed for the first 60 frames
  • -Two keyframes at (0 to 60f) and (60f to 0) play the sequence backward
  • -Keyframes with Hold interpolation freeze a frame indefinitely

Enabling Time Remap

Select any sequence layer in the Compositor, then choose Animation -> Enable Time Remap.

A "Time Remap" track appears for the sequence layer. By default, two keyframes are created: one at frame 0 mapping to 0, and one at the end of the sequence mapping to the sequence's total duration (normal-speed playback).

Freeze Frame

To freeze a frame indefinitely:

  1. 1.Enable Time Remap
  2. 2.Add a keyframe at the desired freeze point
  3. 3.Change it to a Hold keyframe type (right-click -> Toggle Hold Keyframe)

The sequence will play normally up to the freeze keyframe, then hold that frame for the duration following it.

Speed Ramping

Create acceleration and deceleration effects by adjusting the slope between time remap keyframes:

  • -Steeper slope = faster playback (real time passes faster relative to sequence time)
  • -Shallower slope = slower playback (slow motion)
  • -Slope = 45 degrees = normal speed

Use the Graph Editor on the Time Remap property to apply easing to the speed change itself — eased transitions between normal speed and slow motion feel much more natural than linear speed changes.