An Adjustment Layer applies its effects to all layers below it in the stack, without containing any element of its own.
Creating an Adjustment Layer: Insert -> Adjustment Layer
The adjustment layer appears in the layer stack as a special layer type. Any filter or effect added to the adjustment layer applies to the composite of everything below it in real time.
Uses:
A common professional technique:
Result: The full scene is graded uniformly. The grade can be easily replaced or toggled by modifying only the adjustment layer.
For managing a composition with many related animation properties:
This creates a single-point control for complex multi-element effects (e.g., controlling the position of an entire scene with one control, or driving the opacity of 20 elements from a single slider).
For creating user-friendly "control sliders":
Result: Animating one value drives a complex coordinated multi-element animation. Useful for creating reusable animation rigs that can be reused across projects by copying the null and its linked elements.
For UI or interactive mockup animations, the timeline can simulate state machine behavior:
This pattern produces a pseudo-state-machine within the timeline, useful for demonstrating interaction designs where the "active" state changes based on a logical condition.
To create a looping animation within the Compositor:
loopOut("cycle") expression to the Time Remap propertyThe sequence will loop indefinitely for the duration of the clip, regardless of the clip's length relative to the underlying sequence length.