FlashFX provides a simple ambient light system that shades 3D-enabled elements based on their surface normal direction relative to a virtual light source.
This is a flat-face shading model: Each element is treated as a single flat plane. The shading is uniform across the element based on the angle of the plane relative to the light — there is no sub-surface variation, no self-shadowing, and no cast shadows.
Ambient Light Settings:
A single directional light source is available per composition.
Properties:
Shading calculation: The shading amount is the dot product of the element's surface normal and the light direction. Elements facing the light directly are at full brightness; elements at a glancing angle are shaded; elements facing away from the light show only ambient.
A specular highlight term adds a glossy bright spot on 3D-rotated elements that face both the light and the virtual camera.