Standard position animation moves elements in straight lines between position keyframes. The path between keyframes is controlled by spatial bezier handles.
For more complex curved motion, an element can be assigned to follow a path — a vector path that defines its trajectory.
The element is linked to the path. Its position is now driven by a single progress value (0 = path start, 1 = path end) rather than X/Y coordinates.
The path used as a motion path is a live vector path. Editing it (moving anchor points, adjusting curves) updates the motion trajectory in real time while animation is playing.