Applies a free-form warp by deforming a mesh grid overlaid on the image.
All warp control point positions are animatable, enabling fluid morphing and organic wave distortions.
Applies a sinusoidal wave distortion.
Rotates the image around a center point, with stronger rotation near the center and weaker rotation at the edges.
Bulge: Pushes pixels outward from a center point, creating a convex fish-eye lens effect.
Pinch: Pulls pixels inward toward a center point, creating a concave pinch effect.
Distorts the image as if viewed from a different camera angle. Four corner handles reposition independently.
All four corners are individually animatable for fly-on perspective animation.
Uses the luminosity of a second image to drive the distortion of the target image. Pixels in the target image are displaced in proportion to the brightness of the corresponding pixel in the displacement map.