All images currently used in the project are accessible in the Asset Library panel (View -> Asset Library or A). The library displays:
To replace an image asset while preserving all existing placement, crop, and animation settings on the canvas:
All canvas instances of the original image are updated simultaneously. Animation keyframes and filter settings are preserved.
By default, all imported images are embedded in the .flashfx project file. The project is self-contained and fully portable.
Linking (planned feature): Link an image asset by file path rather than embedding it. Changes to the source file on disk are reflected in the project. Suitable for large assets in production workflows where file size management is critical.
File -> Remove Unused Assets scans the project and removes any images in the Asset Library that are not referenced on any canvas. Reduces .flashfx file size.