Documentation is work in progress and not completeEditor
Images

Image Asset Management

The Asset Library

All images currently used in the project are accessible in the Asset Library panel (View -> Asset Library or A). The library displays:

  • -Thumbnail previews of all imported images
  • -File format and dimensions
  • -Number of canvas instances (how many times each image is used)

Replacing an Image

To replace an image asset while preserving all existing placement, crop, and animation settings on the canvas:

  1. 1.In the Asset Library, right-click the image thumbnail
  2. 2.Select "Replace Asset"
  3. 3.Choose a replacement image file

All canvas instances of the original image are updated simultaneously. Animation keyframes and filter settings are preserved.

Embedding vs. Linking

By default, all imported images are embedded in the .flashfx project file. The project is self-contained and fully portable.

Linking (planned feature): Link an image asset by file path rather than embedding it. Changes to the source file on disk are reflected in the project. Suitable for large assets in production workflows where file size management is critical.

Removing Unused Assets

File -> Remove Unused Assets scans the project and removes any images in the Asset Library that are not referenced on any canvas. Reduces .flashfx file size.