When FlashFX opens, the interface is organized into five primary regions. Understanding the role of each region is the foundation for working efficiently.
The vertical strip on the left edge of the canvas. Contains all drawing and selection tools:
| Tool | Shortcut | Function |
|---|---|---|
| Selection (Pointer) | V | Select, move, and transform elements |
| Rectangle | R | Draw rectangles and squares |
| Circle / Ellipse | C | Draw circles and ellipses |
| Star & Polygon | P | Draw multi-point stars and polygons |
| Line | L | Draw straight line segments |
| Pen (Path) | B | Draw custom bezier paths |
| Text | T | Place and edit text objects |
| Image Import | I | Import raster images onto the canvas |
| Hand (Pan) | H | Pan the canvas without affecting selection |
| Zoom | Z | Click to zoom in; Alt+click to zoom out |
The toolbar also contains quick-access buttons at the bottom:
The right-side panel. Context-sensitive; its contents change completely based on what is currently selected:
The Properties Panel is always visible in Design and Advanced modes. In Animate mode it collapses to a narrower form to give the timeline more vertical space.
The central viewport. The canvas represents the output artboard. Everything within its bounds is included in export; everything outside is clipped. The canvas itself has a configurable background color or transparency.
The area outside the canvas boundary (the pasteboard) is a dark neutral surface. Elements can be placed on the pasteboard to keep them out of the export while remaining part of the project, useful for storing unused assets or off-screen animation start positions.
The panel on the left side of the interface (below the toolbar in Design mode, a collapsible drawer in Animate mode). Lists every element in the current sequence in Z-order, with:
Visible in Animate and Advanced modes. Occupies the lower portion of the interface. Contains: