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Text Animation Modes

Text animation modes determine the granularity at which the animation system interacts with text content. This is one of FlashFX's most powerful and distinctive features.

Block Mode

The entire text element is treated as a single unit for animation purposes.

  • -One set of transform and property tracks in the timeline
  • -Position, rotation, scale, opacity, and all fill properties can be keyframed
  • -Any animation applied affects the entire text block simultaneously

Use for: Most basic text animations — fades, slides, scale entries and exits.

Line Mode

The text is divided into individual lines (determined by line breaks — both hard returns and soft wraps). Each line is an independently animatable unit.

  • -The timeline shows a track for each line
  • -Properties animatable per line: position, rotation, scale, opacity, fill color, blur
  • -Lines animate independently but remain part of the text element

Use for: Staggered line reveals, one-line-at-a-time subtitle animations, cascading title entries.

Word Mode

The text is divided into individual words. Each word is independently animatable.

  • -The timeline shows a track per word (or the stagger system controls timing automatically)
  • -All per-character properties are available per word
  • -Word boundaries are defined by spaces; punctuation is attached to the preceding word

Use for: Typewriter-style effects, highlighted word animations, flowing conversational caption reveals.

Character Mode

The text is divided into individual glyphs. Each character is independently animatable.

  • -The timeline can show a track per character (or the stagger system automates timing)
  • -All transform properties (position, rotation, scale, skew, opacity, color, blur) are available per character
  • -This mode enables scramble/shuffle text effects, wave-like motion, 3D flip-in effects, and other expressive typographic animations

Performance note: Character mode on long strings generates many active animation tracks. See Best Practices for Character mode performance guidance.

Switching Between Modes

Changing the animation mode on a text element that already has animation data will prompt a conversion dialog:

  • -Convert: Existing animation data is redistributed to the new granularity as best as possible
  • -Reset: Animation data is cleared and the text element starts fresh in the new mode
  • -Cancel: No change is made