Each fill layer in the material stack is assigned one fill type. The type can be changed at any time.
A flat uniform color across the entire element. The simplest and most performant fill type.
A smooth color transition along a straight axis.
The gradient bar displays the current gradient. Click anywhere on the bar to add a new color stop. Each stop has:
A smooth color transition radiating outward from a center point.
A gradient that sweeps around a center point like a color wheel.
Conic gradients are useful for creating color wheel graphics, pie chart appearances, and radially swept color effects.
An extension of the radial gradient that produces a diamond/square radial pattern rather than a circular one. Useful for geometric, architectural, or stylized graphic treatments.
Applies a procedurally generated texture as a fill layer.
| Texture | Description |
|---|---|
| Noise | Grayscale or color noise at configurable frequency and scale |
| Grain | Fine photographic film grain |
| Concrete | Rough concrete-like surface |
| Sand | Granular sandy texture |
| Woven | Fabric weave pattern |
| Brushed Metal | Linear metallic texture with directionality |
| Watercolor | Soft organic wash texture |
| Halftone | Regular dot halftone pattern |
Texture fills are procedural and do not add to the project's file size like imported image textures would.
Applies a repeating geometric pattern.