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GPU Constraints and 3D

Exporting 3D Compositions

Export Rendering

Export rendering is not subject to real-time constraints. The export renderer renders each frame sequentially, taking as long as needed per frame.

Export speed factors for 3D:

  • -Canvas resolution (4K = approximately 4x longer than 1080p)
  • -Number of 3D elements
  • -3D lighting enabled/disabled
  • -Blend modes on 3D elements
  • -Filter stacks on 3D elements

Anti-Aliasing in Export

Exported frames receive 4x MSAA (Multi-Sample Anti-Aliasing) applied to all 3D element edges. This eliminates aliasing (jagged edges) on tilted or rotating shapes that may appear during realtime preview.

MSAA is disabled during preview to preserve performance but always enabled for export. Final exports will appear smoother than the preview for 3D elements with hard edges at oblique angles.

Export Quality and 3D

  • -Maximum Quality — applies the highest anti-aliasing and renders each frame at full resolution with no resampling
  • -High Quality — applies MSAA but uses slight texture filtering for performance
  • -Medium / Low — reduce texture quality; noticeable on high-frequency texture fills on 3D elements

For 3D compositions, always export at High or Maximum quality. The visual difference is most apparent on angled edges and texture-filled 3D planes.

Known Export Limitation — Transparency and 3D

Exporting transparent backgrounds with 3D elements that use non-Normal blend modes may produce composite errors at element boundaries in some configurations. For transparent 3D exports:

  • -Set all non-Normal blend mode 3D elements to Normal mode during export
  • -Or, export on a solid black or white background and composite the transparency in a dedicated compositing application (After Effects, DaVinci Resolve, etc.)