Double-click any vector shape (rectangle, ellipse, star, or custom path) to enter Vertex Edit mode. The selection changes from a bounding box to a point-level view showing all vertices.
Warning: For primitives (rectangle, ellipse, star), entering Vertex Edit mode converts the parametric shape into a raw path. This is a destructive operation — corner radius, arc angles, and star parameters are lost and replaced by explicit anchor points. A confirmation dialog warns before the conversion.
Shift+click to add or remove individual vertices from the selectionCtrl+A in Vertex Edit mode to select all verticesShift+arrow for 10px nudgingShift while dragging to constrain movement to the horizontal or vertical axisClick anywhere on a path segment (between two existing vertices) to insert a new vertex at that point. The new vertex is a smooth point that does not alter the shape — it preserves the existing curve.
Select a vertex and press Delete. The path segment between the deleted vertex's neighbors is smoothly reconnected.
A path simplification function reduces the total vertex count while preserving the visual appearance as closely as possible. Accessed via Path → Simplify. A tolerance slider controls how aggressively vertices are removed.
With a smooth vertex selected, its bezier handles appear. Drag either handle to modify the curve.
Alt while dragging a handle to break the mirror relationship, converting to an Asymmetric point.Alt+drag from an anchor point that has no handle to extend a handle and convert from corner to smooth.Select a vertex on a closed path and use Path → Break at Point to open the path at that vertex. The path remains otherwise intact but is no longer closed.
Select the two endpoints of an open path and use Path → Join Points to connect them with a straight segment, closing the path.
With multiple smooth vertices selected, Path → Align Handles → Horizontal / Vertical rotates all selected handles to align with a common axis.