Documentation is work in progress and not completeEditor
Images

Stylization and Artistic Filters

Sharpen

Increases edge contrast to give an apparent sharpness boost.

  • -Amount — strength of sharpening
  • -Radius — how wide the sharpening halo is around detected edges
  • -Threshold — minimum edge contrast required to trigger sharpening (prevents sharpening noise)

Edge Detection

Finds and highlights edges in the image.

  • -Sobel — classic edge detection; produces a high-contrast outline of shape boundaries
  • -Canny — fine, single-pixel-wide edges; more detailed
  • -Laplacian — detects edges in all directions simultaneously; produces a dotted/blob pattern on some images

Emboss

Produces a raised bas-relief appearance.

  • -Direction — the direction of the virtual light source (determines which side of edges is highlighted)
  • -Strength — height of the emboss effect
  • -Blend Mode — usually set to Overlay or Hard Light to combine with the original image beneath

Posterize

Reduces the number of tonal levels in the image, creating a flat, graphic, poster-art appearance.

  • -Levels — the number of distinct tonal values per channel (2 to 8 range is most dramatic; higher values are subtler)

Pixelate / Mosaic

Divides the image into a grid of large pixel blocks.

  • -Block Size — the size of each block in pixels

Halftone

Converts the image to a simulated halftone dot pattern.

  • -Dot Size — radius of each dot
  • -Angle — rotation of the dot grid (traditional printing uses approximately 45 degrees to reduce moire)
  • -Mode — Round Dots, Lines, Crosses, Diamonds
  • -Color Mode — Monochrome or CMYK (separate screens for each channel)

Pencil Sketch

Converts the image to a pencil drawing simulation.

  • -Line Density — number of sketch lines
  • -Line Weight — thickness of lines
  • -Shading — amount of cross-hatching and tonal shading in the result
  • -Color Mode — Grayscale Sketch or Colored Sketch

Oil Paint

Simulates an oil painting surface.

  • -Stylization — the degree of paint stroke abstraction
  • -Brush Scale — size of simulated brush strokes
  • -Direction — flow direction for brush stroke orientation

Watercolor

Soft, organic watercolor simulation.

  • -Flow — wetness of simulated paint; higher values create more blending and blooming
  • -Edge Darkening — intensity of edge outlines (common in real watercolor work)
  • -Granulation — roughness of paper texture in the simulation

Glitch / Chromatic Aberration

Separates RGB channels and offsets them to simulate lens chromatic aberration or digital glitch artifacts.

  • -Offset X / Y — horizontal and vertical separation of channels
  • -Intensity — how dramatically each channel is displaced
  • -Mode: Chromatic Aberration (smooth lens distortion), RGB Shift (angular separation), Scan Lines (horizontal line displacement artifacts)

Noise / Film Grain

Adds random pixel variation to simulate film grain or digital sensor noise.

  • -Amount — intensity of the noise
  • -Grain Size — size of individual noise particles
  • -Color Mode — Monochrome Grain (brightness variation only), Color Grain (independent RGB channel variation)
  • -Luminance Weighting — concentration of grain in shadows, midtones, or highlights