Documentation is work in progress and not completeEditor

Troubleshooting

Common problems and their fixes

Animation not playing

Possible Causes

  • No keyframes have been set on any object.
  • The playhead is already at the end of the timeline.
  • Duration is set to 0s in Project Settings.

Fixes

  • +Confirm at least two keyframes exist, one at 0s and one at the end.
  • +Drag the playhead back to 0s before tapping Play.
  • +Open Project Settings (gear icon) and set a duration greater than 0.

Export failed

Possible Causes

  • Not enough free storage on the device.
  • GIF export at a resolution larger than 800×800.
  • App was moved to the background during export.

Fixes

  • +Free up device storage (at least 200 MB recommended before export).
  • +Reduce canvas size or use MP4 for large exports.
  • +Keep the app in the foreground during export.

Object not selectable

Possible Causes

  • The object is behind another object in the layer stack.
  • The object is at 0% opacity.
  • The object is outside the visible canvas bounds.

Fixes

  • +Use the Object Panel layer list to select the target layer directly.
  • +Check opacity in the Object Panel, raise it above 0.
  • +Double-tap the canvas to zoom to fit and locate the object.

Performance issues (lag, dropped frames)

Possible Causes

  • Too many objects at maximum canvas resolution.
  • GIF export of a long or large animation.
  • Device is in Low Power Mode.

Fixes

  • +Reduce the number of objects (Lite supports up to 8 layers).
  • +Use a smaller canvas size (e.g. 1080×1080 instead of 1920×1920).
  • +Disable Low Power Mode before exporting (Settings > Battery).