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FlashFX Lite
Troubleshooting
Common problems and their fixes
Animation not playing
Possible Causes
–
No keyframes have been set on any object.
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The playhead is already at the end of the timeline.
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Duration is set to 0s in Project Settings.
Fixes
+
Confirm at least two keyframes exist, one at 0s and one at the end.
+
Drag the playhead back to 0s before tapping Play.
+
Open Project Settings (gear icon) and set a duration greater than 0.
Export failed
Possible Causes
–
Not enough free storage on the device.
–
GIF export at a resolution larger than 800×800.
–
App was moved to the background during export.
Fixes
+
Free up device storage (at least 200 MB recommended before export).
+
Reduce canvas size or use MP4 for large exports.
+
Keep the app in the foreground during export.
Object not selectable
Possible Causes
–
The object is behind another object in the layer stack.
–
The object is at 0% opacity.
–
The object is outside the visible canvas bounds.
Fixes
+
Use the Object Panel layer list to select the target layer directly.
+
Check opacity in the Object Panel, raise it above 0.
+
Double-tap the canvas to zoom to fit and locate the object.
Performance issues (lag, dropped frames)
Possible Causes
–
Too many objects at maximum canvas resolution.
–
GIF export of a long or large animation.
–
Device is in Low Power Mode.
Fixes
+
Reduce the number of objects (Lite supports up to 8 layers).
+
Use a smaller canvas size (e.g. 1080×1080 instead of 1920×1920).
+
Disable Low Power Mode before exporting (Settings > Battery).