Documentation is work in progress and not completeEditor

Basic Animation

Lite supports four animatable properties per object

Animation in Lite works with two keyframes per property: a start state and an end state. The app interpolates linearly between them. There is no graph editor or easing control.

Position Animation

Move an object from one position to another across the animation duration.

StepAction
1Drag the playhead to 0s. Position your object where it should start.
2Open the Object Panel. Tap "Add Keyframe" for X and Y.
3Drag the playhead to the end time (e.g. 1s).
4Drag the object to its end position. Keyframes are set automatically.

Scale Animation

Change the size of an object over time.

StepAction
1Drag the playhead to 0s. Set width and height to the start size.
2Tap "Add Keyframe" for Width and Height.
3Move the playhead to the end time.
4Set width and height to the end size. Keyframes set automatically.

Rotation Animation

Spin an object from one angle to another.

StepAction
1Drag the playhead to 0s. Set rotation to the start angle (e.g. 0°).
2Tap "Add Keyframe" for Rotation.
3Move the playhead to the end time.
4Set rotation to the end angle (e.g. 360°). Keyframe set automatically.

Duration Control

The total animation length is set in Project Settings. Tap the gear icon in the toolbar to open settings. You can set duration from 0.5s to 10s in 0.5s increments.

SettingRange
Duration0.5s – 10s
Frame rate24 fps or 30 fps
LoopOn / Off toggle

Example Workflow

A square that slides in and grows to full size.

Add a square to the canvas.

Drag playhead to 0s. Set X = -200, Width = 50. Add keyframes for X and Width.

Drag playhead to 1s. Set X = 100, Width = 150. Keyframes set automatically.

Tap Play to preview.

Tap Export to save as MP4.