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Texture overlays are not applying

Textures in FlashFX are a fill type, not an overlay effect — a texture is one layer of the material stack. It renders only if it sits above the layers it should cover, is visible, and has an opacity above zero.

Symptoms

If one or more of these match what you are seeing, you are on the right page.

  • •The texture is selected but the shape looks unchanged
  • •The texture is present but invisibly fine or impossibly coarse
  • •The texture covers the whole shape when a subtle overlay was wanted
  • •Two shapes with the same texture look identical when variation was wanted

Causes and fixes

Ordered from most to least likely. Work down the list — each cause is paired with what to do about it.

  1. 1

    The texture layer sits below an opaque fill layer.

    The material stack renders top to bottom. Drag the texture layer above the solid or gradient fill it should overlay.

  2. 2

    Scale is at an extreme.

    Scale sets the size of the texture pattern — smaller values give finer texture. At very small scales the texture reads as flat noise, and at very large scales a single feature can fill the shape.

  3. 3

    The layer opacity or blend mode is wrong for an overlay.

    Lower the texture layer opacity and set its blend mode to Overlay or Multiply for a subtle surface treatment rather than a flat replacement of the fill beneath.

  4. 4

    The same seed is producing identical texture on every shape.

    Change the Seed value to get a different random variation of the same texture type.

  5. 5

    The color mode does not suit the texture type.

    Textures support Monochrome, Color-Tinted or Full Color depending on type. A monochrome mode on a colored design can look like nothing was applied.

Still stuck?

If none of the causes above match, contact support with the steps to reproduce the problem, your browser and version, and any message from the browser console. You can reach us at support@flashfx.app.

Contact Support