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DuckDuckGoShadows and glow are separate effects but they fail for overlapping reasons — both need a non-zero opacity and a non-zero radius, and both are composited into the element before element opacity and blend mode are applied. When neither renders, look at the element-level controls first.
If one or more of these match what you are seeing, you are on the right page.
Ordered from most to least likely. Work down the list — each cause is paired with what to do about it.
Element opacity composites all fills, the stroke, shadows and glow as a single unit. Raise it, then adjust the individual effect opacities.
Each needs somewhere to fall. Set a blur radius and, for shadows, an offset — a zero-radius shadow with no offset is hidden behind the element.
A group with any blend mode other than Pass-through composites its members internally before blending. Set the group to Pass-through so effects interact with layers below as expected.
Effects that need offscreen buffers can be de-prioritised when VRAM is constrained. Check the Performance panel under View → Performance, and reduce simultaneous buffer-requiring effects.
If none of the causes above match, contact support with the steps to reproduce the problem, your browser and version, and any message from the browser console. You can reach us at support@flashfx.app.
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