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DuckDuckGoFlashFX has three independent opacity controls and they compound. Element opacity affects everything composited together; fill layer opacity affects one layer in the material stack; and every color carries its own alpha. Changing one while another is at zero produces no visible change.
If one or more of these match what you are seeing, you are on the right page.
Ordered from most to least likely. Work down the list — each cause is paired with what to do about it.
Check all three: element opacity in the Properties Panel, the per-layer opacity slider on each fill layer in the material stack, and the alpha of the color itself in the color picker.
Fill layer opacity affects only that layer of the material stack. Element opacity affects all fills, the stroke and the shadow as a single composited unit before blending.
Each fill layer has its own eye icon in the material stack. A hidden layer contributes nothing regardless of its opacity value.
A group with any blend mode other than Pass-through composites internally first, then blends as a unit. Set the group to Pass-through if members should blend directly with the layers below.
If none of the causes above match, contact support with the steps to reproduce the problem, your browser and version, and any message from the browser console. You can reach us at support@flashfx.app.
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