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DuckDuckGoAlignment is a transform operation, not an animation feature. It repositions elements at the current playhead position — so on an animated element with Record Mode active it writes a keyframe, and with Record Mode off it shifts the element across the whole timeline.
If one or more of these match what you are seeing, you are on the right page.
Ordered from most to least likely. Work down the list — each cause is paired with what to do about it.
Alignment acts on positions at the playhead. On animated elements it either records a keyframe there (Record Mode on) or shifts the baseline everywhere (Record Mode off) — decide which you want before aligning.
Parent them to a null object and animate the null. Children inherit the parent transform, so they move together and stay in their arrangement.
The alignment controls only appear with a multiple selection, and distribution needs three or more.
Click an already-selected element to make it the key object — it gains a thicker border and does not move while the rest align to it.
Snapping assists while dragging on the canvas and has its own strength setting; alignment is a discrete command. They are separate systems.
If none of the causes above match, contact support with the steps to reproduce the problem, your browser and version, and any message from the browser console. You can reach us at support@flashfx.app.
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