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Animation timing cannot be adjusted

Timing is changed by moving keyframes, and there are three ways to do it: drag them, nudge with Ctrl+Arrow for single frames, or scale a whole selection proportionally with Scale Time of Selected Keyframes.

Symptoms

If one or more of these match what you are seeing, you are on the right page.

  • •Dragging a keyframe snaps to the wrong position
  • •Moving one keyframe breaks the relative timing of the rest
  • •Timing cannot be set between two frames
  • •Stretching a sequence has to be done keyframe by keyframe

Causes and fixes

Ordered from most to least likely. Work down the list — each cause is paired with what to do about it.

  1. 1

    A whole sequence needs to scale, not one keyframe.

    Select the range and use Timeline → Scale Time of Selected Keyframes. Enter a percentage — 200% makes the animation take twice as long — or absolute start and end frames, or a duration. Values are untouched; only timing changes.

  2. 2

    Keyframe snapping is constraining the position.

    Keyframe Snapping in Animation Settings snaps drags to the nearest frame boundary. Turn it off for sub-frame precision, though that is rarely needed.

  3. 3

    Only one keyframe is selected.

    Multiple selected keyframes move together and preserve their relative timing. Marquee-select the range before dragging.

  4. 4

    Frame-accurate positioning is needed.

    Select the keyframe and use Ctrl+Left or Ctrl+Right to move one frame at a time, or right-click and choose Set Time to type an exact frame number.

  5. 5

    Several tracks need to hit the same moment.

    Select the keyframes across tracks and press Ctrl+Shift+K to snap them all to the playhead.

Still stuck?

If none of the causes above match, contact support with the steps to reproduce the problem, your browser and version, and any message from the browser console. You can reach us at support@flashfx.app.

Contact Support